![]() The Creation Engine uses a very simple garbage collector, one that is given a very tiny amount of time each frame to do its thing. SS2 often bypasses Bethesda's papyrus limitation against multi-dimensional arrays, by storing scripted objects in our data structures and arrays, this way we can simulate as much depth as we need to and effectively emulate a standard programming language as far as keeping complex data is concerned. Presumably this will be released officially as a patch you an download on Nexus, or per our conversation, he may send it to the Buffout 4 creator to have it incorporated there, but in the interim you can keep using it.Įven with SS2 presumably having this issue addressed, this fix is something valuable and may have performance gains beyond correcting long saves.įor those of you tech-minded, here's what this fix does, and why the long save issue occurred in the first place: Special thanks to Nexus Mods ().It requires F4SE, and the address library: I am very grateful for everyone contributing to the modding community and expanding upon the Fallout experience. I am thankful for all those who provided them, and have donated to as many people as possible. I don't take credit for creating any of the mods included. Remember though, using your Pipboy light or other light source will greatly decrease your stealth ability. Use the darkness to your advantage to stealth around dangerous enemies. Equip it and activate the Pipboy light to illuminate it. ![]() Craft or loot a wearable light as soon as possible, as the nights are very dark and so are many interiors. If you find yourself stuck or the game becomes "broken", you can reload from an earlier point in time (this is very rare fortunately). It's best to have about 10 save games, overwriting the oldest one each time. Simply open their holotapes in inventory and enable them there. The "Light Matters for Sneaking" and "Grow A Hair" mods need to be manually started via holotapes, which are automatically added to inventory after the initial Vault 111 gameplay sequence. ![]() To manually uninstall, you can locate your original files backed up in the Fallout 4 folders that have ".F4IAP_backup" appended to their names.Īny future updates will be released with a PGP digitally-signed document as authentication (PGP public key is included below). Run the F4IAP Uninstall shortcut in the Start Menu, or choose "Uninstall" from the "setup.exe" program. F4IAP should work well with existing save games. If you run Fallout 4 directly, the game will not function properly (you must run the F4SE loader). Run the "Fallout 4 Immersive Action Pack" shortcut from your Desktop or Start Menu. Various tweaks (molotov bombs have more realistic flame effects, enemies don't spam grenades, etc.). ![]() Character's hair grows as time progresses, making the barber chairs much more useful. Airborne enemies appear later in the game, stalking and attacking from above with their vertibirds. Increased floral/grass density while maintaining realistic stealth (larger bushes removed since they provide no stealth). Pipboy light and other wearable lights negatively affect stealth much more. Darker areas and storms provide better stealth. Wearable lights, which can be crafted and are worn by various NPCs and enemies. Overhauled lighting, providing more realistic illumination and darker places to hide. Revamped weather effects, more dangerous rad storms and fog with increased rads, and much darker nights. Enhanced graphics and audio, providing more detailed textures and realistic sound. IT MAY BE MODIFIED AND SHARED AS YOU WISH (YOU ARE ENCOURAGED TO MAKE CHANGES AND IMPROVEMENTS). YOU MAY DISTRIBUTE FALLOUT 4 IMMERSIVE ACTION PACK FREELY *WITHOUT CHARGE*. The goal is to provide a more immersive, suspenseful gameplay experience. ![]() The Fallout 4 Immersive Action Pack is a collection of Fallout 4 mods, assembled together into a single installable package. ![]()
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