![]() Unable to move if cast by a player (not monster) will be followed by 3 seconds of immunity to immobilization. The target is pushed away from the caster. Knocked to the ground and cannot move or perform any actions.Ī Heavy Attack on an Off Balance enemy will cause them to be Knocked Down. Unable to cast spells (use skills with a Magicka cost) but can move and use Light or Heavy Attacks and skills that cost Stamina or Ultimate. Note: Boss enemies can only be set Off Balance once every 15 to 20 seconds otherwise has a max uptime of 4 out of 24 secondsĬannot move or perform any action but the effect will break when any damage is taken. ![]() Target is unable to move, attack, or perform any actions susceptible to further crowd control.Ĭowering in fear unable to move (when cast by player) or running away from the caster (when cast by monster) and unable to perform any actions.įor up to 7 seconds, until damage is taken (which breaks the effect), this target is vulnerable to being Knocked Down by a Heavy Attack Heavy Attacks on this target hit 70% harder regardless of if they are successfully Knocked Down and also restore double resources.īlocking a Heavy Attack will set the attacker Off Balance as will many Active Skills. Target suffers additional Poison Damage over 6 seconds ![]() Target suffers Major Defile for 4 seconds Target suffers Minor Vulnerability for 4 seconds Target suffers additional Flame Damage every 2 seconds for 4 seconds They scale based on the caster's highest offensive stats, whether Max Stamina & Weapon Damage or Max Magicka & Spell Damage and use the highest ( Weapon or Spell) Critical Strike Chance. Status Effects can not be dodged even if all damage from the ability causing the status is dodged. These chances can be increased with a Charged weapon trait or by using a Destruction Staff together with its passive skill of Elemental Force. ![]() One additional unclassified buff here mentioned is Battle Spirit which is upon you in any AvA/PvP area.Įlemental Status Effects Of note, Resistance caps at 50% or a rating of 330000. They can also be removed once in place by Breaking Free (also grants 5 seconds immunity to CC) or might be Cleansed, Purged, or Purified (which remove negative effects). Buffs help your group while debuffs harm enemies.Ĭrowd Control Effects are a special type of debuff which one might block, dodge, or break free from.Ĭrowd Control effects can be entirely avoided with Blocking (negates any CC, even if take partial damage from the attack) or with Dodging (out of AoE before cast or to break immobility). ![]()
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